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Project topics and materials on "entertainment"
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1. IMPACT OF SHOWMAX ENTERTAINMENT ON DATA SUBSCRIPTION
» IMPACT OF SHOWMAX ENTERTAINMENT ON DATA SUBSCRIPTION CHAPTER ONE INTRODUCTION 1.1 Background of the Study Globally, traditional media consumption is progressively being displaced by the digital paradigm throughout the world. Telecommunication has grown to be seen as a vital component of human beings because to its long historical origins and emphasis on interpersonal interactions. According ...Continue Reading »
Item Type: Project Material | 60 pages | 2,861 engagements |
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2. IMPACT OF NETFLIX ENTERTAINMENT ON THE PROFITABILITY OF TELECOMMUNICATION COMPA...
» IMPACT OF NETFLIX ENTERTAINMENT ON THE PROFITABILITY OF TELECOMMUNICATION COMPANIES : A CASE STUDY OF MTN. CHAPTER ONE INTRODUCTION 1.1 Background Of The Study The industry of telecommunications has seen significant transformations in recent years, particularly in light of the proliferation of online streaming services. New platforms have recently arisen that distribute content to mobile devices...Continue Reading »
Item Type: Project Material | 60 pages | 2,652 engagements |
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3. INVESTIGATION OF MARKETING STRATEGIES IN THE MUSIC INDUSTRIES
» CHAPTER ONE INTRODUCTION 1.1 BACKGROUND OF THE STUDY The importance of communication cannot be overemphasized. Communication has from the onset been a fundamental and crucial part of human existence. Without communication, humans cannot survive because communication is the only means through which ideas and knowledge could be passed from one generation to the other. Baran (2011) is of ...Continue Reading »
Item Type: Project Material | 59 pages | 2,822 engagements |
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4. THE EFFECT OF SHOWMAX ENTERTAINMENT ON THE DRESS SENSE OF FEMALE UNDERGRADUATES
» CHAPTER ONE INTRODUCTION 1.1 Background Of The Study Digital technologies have advanced faster than any other breakthrough in history. They touched about half of the world's population in only two decades, altering cultures and driving the globe to future advances that beyond man's aspirations(Vourlias, 2016). The effect of this new technology has had a huge impact on the entertainment industry...Continue Reading »
Item Type: Project Material | 50 pages | 2,741 engagements |
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5. THE IMPACT OF NETFLIX ENTERTAINMENT ON DATA CONSUMPTION OF UNIVERSITY STUDENTS
» CHAPTER ONE INTRODUCTION 1.1 Background Of The Study The 21st century love of entertainment has brought about significant changes in the telecommunications industry, particularly in light of the proliferation of online streaming services. Streaming video and speech over the internet, as well as delivering content to mobile devices such as tablets and smartphones, have given rise to the development...Continue Reading »
Item Type: Project Material | 57 pages | 3,135 engagements |
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6. THE INFLUENCE OF SHOWMAX ENTERTAINMENT ON THE CULTURAL VALUE OF NIGERIAN YOUTHS
» CHAPTER ONE INTRODUCTION 1.1 Background Of The Study The consumption of traditional media of media is gradually being replaced by the digital model around the globe. Because of its deep historical roots and its focus on interpersonal connections, telecommunication has come to be seen as an essential component of human beings. Whereas both traditional and digital media serve in many ways as a one w...Continue Reading »
Item Type: Project Material | 53 pages | 2,963 engagements |